A game by Triple7 Studios

Satellite Attack

A fast-paced arcade space survival game where every second counts. Dodge danger, stay alive, and push for the next high score.

Android — LiveiOS — OngoingCurrent: v1.1Unity · C# · Mobile

Game screenshots

Satellite Attack – quick runs, intense pressure, high-score hunting

Satellite Attack – Splash screen
Clean, polished presentation sets the tone for the game experience.
Satellite Attack – Main menu
Start a run or view your highscores
Satellite Attack – Gameplay
Fast reactions and smart positioning are the key to survival.
Satellite Attack – Local Highscore
Track your best runs and keep chasing the next record.

Key features

Designed for short, addictive sessions and a clear “one more run” gameplay loop.

Arcade survival gameplay

Quick runs with constant pressure — survive longer to score higher.

High-score driven progression

Chase personal bests and build consistency through repetition and mastery.

Responsive mobile controls

Tight control feel tuned for touch gameplay and fast decision-making.

Polish and ongoing updates

Regular bug fixes and balancing to keep runs fair, smooth, and fun.

Technical overview

Satellite Attack is built as a lightweight Unity game with a focus on deterministic-feeling gameplay, performance on mobile devices, and a clean, iteration-friendly codebase.

Stack & platform

  • Unity
  • C# gameplay code
  • Mobile-first performance tuning

Core gameplay systems

  • Spawner logic with safe positioning rules
  • Difficulty pacing over time
  • Collision + damage + game over loop

UI & flow

  • Main menu + in-run HUD
  • Game over panel with fast restart
  • High-score screen and persistence

Release history & roadmap

Satellite Attack is built in small, frequent iterations — shipping core gameplay first, then improving fairness, pacing, and polish based on playtesting.

v1.0

First release
  • Core survival loop: start → survive → game over → restart
  • Scoring + basic progression feel
  • Initial menus + in-run HUD

v1.1

Current
  • Local Highscore leaderboard
  • Upgrade progress bars
  • Stage system added
  • New Shooter Enemy introduced (stage 3 and above)
  • Polish + stability improvements
  • Fairness tweaks (reducing frustrating / unavoidable moments)
  • General balancing and small UX refinements

Backlog

Backlog (v1.2 draft)
  • Multikill bonuses
  • Select new primary weapons (shotgun, laser, etc.)
  • Secondary weapons (missiles etc)More tuning around pacing, readability, and run variety

About this game

Tribute to the classic Satellite Attack on the Philips Videopac G7000. This is an early version of the game with the core gameplay in place.

Disclaimer

This game is an unofficial fan tribute and is not affiliated with or endorsed by Philips.

Availability & current status

Satellite Attack is currently available on Android (live) and is actively being prepared for iOS release.

Get it on Google Play

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