Clean, polished presentation sets the tone for the game experience.
Start a run or view your highscores
Fast reactions and smart positioning are the key to survival.
Track your best runs and keep chasing the next record.
Key features
Designed for short, addictive sessions and a clear “one more run” gameplay loop.
Arcade survival gameplay
Quick runs with constant pressure — survive longer to score higher.
High-score driven progression
Chase personal bests and build consistency through repetition and mastery.
Responsive mobile controls
Tight control feel tuned for touch gameplay and fast decision-making.
Polish and ongoing updates
Regular bug fixes and balancing to keep runs fair, smooth, and fun.
Technical overview
Satellite Attack is built as a lightweight Unity game with a focus on deterministic-feeling gameplay, performance on mobile devices, and a clean, iteration-friendly codebase.
Stack & platform
• Unity
• C# gameplay code
• Mobile-first performance tuning
Core gameplay systems
• Spawner logic with safe positioning rules
• Difficulty pacing over time
• Collision + damage + game over loop
UI & flow
• Main menu + in-run HUD
• Game over panel with fast restart
• High-score screen and persistence
Release history & roadmap
Satellite Attack is built in small, frequent iterations — shipping core gameplay first, then improving fairness, pacing, and polish based on playtesting.
v1.0
First release
Core survival loop: start → survive → game over → restart